Halloween night in RiverTown: out of your driveway at dusk, past the RiverHouse and the river, over the River Bridge — all the way to the Hallowes Cove Academy Halloween party before it starts at 8:00. Houses with a porch light on are handing out candy — pull up at the curb, stop, and a kid hops out to trick-or-treat the door. A few porches glow gold: full-size bars. A few glow purple: tricks. And the gators at the road’s edge never take a night off — hug their side as you pass and one will bite the cart and stall you out. Give them a wide berth — and wave at the lemonade stands. The whole town is out in costume tonight: the streets belong to the trick-or-treaters, and the party at the school is the finish line.
You roll out from your own driveway at dusk, one kid already aboard for the ride. Porch lights mean candy: stop at the curb by a lit house and tap the prompt — a kid runs to the door for +1–3 pieces. Golden porches hand out full-size bars (+10 pieces). Purple porches are tricks — knock on one and the gag springs on the kid at the door, costing a couple of seconds. Dark houses have nothing for you. Every piece is +15 pts — then make the party at the school by its 8:00 start, where Hank is handing out candy at the door.
Golf CartThe trick-or-treat cruiser
SPEED
POWER
ACCEL
HANDLING
◀ ▶ steer · hold GAS to go · BRAKE to slow.
Keys: W / ↑ gas · S / ↓ brake · A / D or ◀ ▶ steer. The party starts at 8:00 PM — the clock at the top starts at 7:52, and every second to spare pays. Lit porches are candy — stop ON THE STREET at the curb and tap TRICK-OR-TREAT (or press E): a kid hops out and runs to the door, +15 pts a piece; gold porches are full-size bars (+10 pieces), purple porches are tricks that spring a cobweb gag on the kid at the door. Driving through the glow collects nothing — porches are served on foot. Hold BRAKE to back up — brake to a stop, keep holding, and the cart reverses. Three solid hits and the cart stalls out — a couple of dead seconds while your crew groans. And mind the river: drive into the water and the cart sinks — everybody climbs out, the clock eats +5 seconds, and you finish the run SOAKED.
The gators aren't going anywhere.